hulika

Author Topic: Turntablism 101  (Read 6190 times)

Offline Milo

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Turntablism 101
« on: June 16, 2006, 11:05:34 AM »
Anyone can teach the basics or...gear talk?

I play guitars..but I never knew how to learn turntables..

Need advice...
..........Shadow proves the sunshine! =)

Offline tWoKp.

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Turntablism 101
« Reply #1 on: June 17, 2006, 05:20:57 PM »
u wanna know how to mix records or scratching?

Offline DjMOSA

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Turntablism 101
« Reply #2 on: June 19, 2006, 09:44:15 AM »
it depends on what u want to do ..

if its kuttin .. i wont mind showing some basics ..

Offline Milo

  • Senior Member
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Turntablism 101
« Reply #3 on: June 28, 2006, 03:50:48 PM »
Thanks...i say...scratchin.....

yeah...i want to learn em...

then what gears would I need to do it...
..........Shadow proves the sunshine! =)

Offline DjMOSA

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Turntablism 101
« Reply #4 on: July 03, 2006, 08:19:14 AM »
basic gear for a skratch dj ...

a turntable ( technics 1200 or you can use its counter part brands .. vestax pdx 2000 or numark ttx ) ...

mixer .. as for a newbie a vestax mixer should do the trick .. try the vestax 05,06,07 models .. or if your lucky enough .. pick up a tascam xs-4 or xs 8 mixer ...

DL this link .. to see some skratch techiniques you can follow ..

http://www.asisphonics.net/theever.zip

i hope this helps ... let me know if u have any more questions ... and i'll be happy to help ....



 

 
Quote


Baby >>> audio

A baby sxratch is simply pushing and pulling the record back and forth in a rythmic motion. This is the foundation of all sxratching, the important key is to know that the baby sxratch is done at slow speeds or it will migrate into a scribble which uses the same motion, but is done faster therefor giving it a different property, as well as different label.

Drag >>> audio

A drag sxratch is moving the record slow forward or slow back. This is actually slower than a baby sxratch. A drag can usually last longer than 4 bars, unlike a baby sxratch where for the most part it's focus is to stay on continuous rhythm with every bar. If you get good, you can create melodies JUST with drags. A "bar" if you do not know, is referred to how many beats happen per sequence. Most common beats have 4 bars. 1, 2, 3, 4...1, 2, 3, 4 and so on.

Scribble >>> audio

A scribble is done the same way as a baby sxratch. A simple forward back motion, except it is done at a faster tempo to where the sound almost sounds fluent with no accent on forward and back movements. The scribble is still a scribble at any tempo above the rhythm of baby sxratch just as long as the movement is still a back and forth manual motion. I place emphasis on this because an uzi is a variation of an even faster scribble that does not use a forward back movement.

Uzi + Uzi Tips>>> audio

An uzi is a variation of a scribble and has an even faster sound. It is done by vibrating or making your bicep muscle spasm to create a vibration in your arm which is passed on to your hand. The hand is then placed on the record, and allows the record to vibrate in a relatively uniform sequence. The more control you have over spasming your arm muscles, the cleaner and longer you will be able to sustain an uzi sxratch. On this clip, I go from an Uzi, to an Uzi Tip. Uzi Tips sound like super fast stabs that use the records "built in" silence for it's fader. To do an uzi tip, you have to find the start of a non-fading sound. When I say a non-fading sound, I refer this to a sound that does not fade in, such a snare, a kick,etc. Then continue to perform an Uzi as described above. The trick to getting the sound is to try to balance the silent part of the record between the VERY begining of when the sound sample makes it's first noise.

Record Uzi Forwards/Backwards >>> audio
Record Uzi Baby >>> audio
Record Uzi Graze >>> audio

Uzi forward/backwards: These are performed by using the same description as an Uzi, except when you uzi, you push forward on the record, or backwards simultaneously to create different uzi sounds be using the whole sound sample, then as in the case of a regular Uzi, only one point of the sound is concentrated on. The reason this can be very interesting is because sound has different properties throughout the length of a sound. So the word "OWWW" on a record, might be loud and very sensitive at the beginning, but towards the end of that sample, it might fade out and contain a different sound than it’s most obvious beginning.

Uzi babies: These are like Uzi forwards and backs except the motion, like a baby sxratch, is done fluently to give a some what rhythmic flow, if not a pattern in general.

Uzi Graze: This sxratch is done by Uzing the record, and poking the record with the finger of your other hand forward or backwards at the same time. It sounds like one person is uzing, and another person is doing forwards at the same time. Some people have told me it sounds like the "turbo sxratch". I hope its not, because I actually posted this technique publicly on the TTNN (turntable new network, isp bbs) about a year ago. Some might remember. Very nice technique though, try it out. EXPAND

One Hand Uzi Fade >>> audio

One Hand Uzi fade: This technique is done by placing the thumb on the upfader and your middle finger on the record. Then you perform an uzi, and fade at the same time. One might have to reposition the body so that this is more comfortable to achieve. The use of this sxratch has many advantages, simply because one has an extra hand to do whatever they want with it. In this audio example, I do the one hand uzi fade, and pushslide the beat from black market snuff breaks. This technique can be used to maybe switch records in a set while at the same time keeping a continuous sound going so you do not have dead air. Experiment.

Reverses

Technically since the record only has 2 choices to move (for the most part), forward and back, theoretically the forward and reverse motions wouldn’t be too different. Although there would be a couple of exceptions. One would be that if one had a sound that was programmed with the same sound played reverse and forward and layered on top of each other. I am experimenting with on this upcoming record. In this case, the reverse and forward motions would be identical regardless how played, leaving emphasis on the pressure on hand when moving the record forward or backwards. Which brings us to another exception, that is if you had identical hand movements forward and backwards. Unless you are near perfect with hand control,which would almost be impossible that should let you know that the use of reverse sxratches can be very useful to create different sounds by simply taking advantage of our "imperfection" of record control. I recommend trying every technique in this tutorial not only forwards, but backwards as well. I am sure that Nicks "maximum possibilites" sxratch software should help you out in that field.

1 hand phasing (pats) clickless clicks >>> audio

This technique is done by simply patting the record on the forward and/or backward movement . A clickless flare would be to emulate SILENCE as a fader would, but without using the fader. A reverse pat is difficult. The goal is to make the record go back, keeping a similar reverse tempo, while patting it. On a forward pat, the pattern might read something like this:

pat, let the record play, pat, let the record play, so on > until you get to the end of the sound.

On a reverse pat, you substitute "let the record play" with a pull back that is about the same speed as the forward, to get a symmetrical sound. It might read something like this:

pat, pull back, pat, pull back, pat, pull back, and so on > until you get to the begining of the sound.

 

Bubble Sxratch >>> audio

First off, you don't need to use the fader at all to do the regular bubble but more skratches can be developed from it. On any sample, with your hands on the record, tap your fingers very fast, like thumper the rabbit when he see's a female rabbit (haha) or like the Uzi type spazm. Do it in the other direction (up and down) not high but low. Tap your hand on the sample as it is being played. If you do it right, you will hear a watery type sound. It's not a difficult skratch to do. Some of the best skratches can be simple ones. -Doctor Strange

Grinding >>> audio (sound sample by Tempermental)

(The words of Tempermental)

It's more of a technique than a skratch because the record doesn't move. I named it grinding because you grind your finger nail on the platter.

First, find a spot on the record with no audio, like at the end of a song. Place the needle there and hold the record with your index finger. Then boost your trim all the way up. Also, turn your bass up about half way. Place your middle finger nail on the platter, so it touches the edge of the record and the platter at the same time. Make sure your finger is pointing in the same direction as the rotation of the platter, so it rubs the top of the nail. The vibration from your finger will vibrate the record the needle will pick up the sound and create a weird grind tone. Because you do all of this with one hand it leaves your other hand free to use the faders for transforms, crabs and fade in/outs. You can control the pitch of the Grind to a degree by applying more pressure to the platter, or running your finger up and down the edge of the record. Another trick to experiment with is, finding a spot on a record where the song is fades out and use it to skratch while Grinding. [You have to use a fade out because your trim is so loud, that way the sound will be at the same level as the Grind and not blow your ear drums out!]

UpFaderless echoes >>> audio

Upfaderless echoes have a requirement. The sound being used must get silent on its own at one point or another. Upfaderless echoes can be done in many ways. For instance you can have upfaderless scribble echoes, upfaderless baby sxratch echoes, upfaderless rub echoes, upfaderless orbits, and the most common is the pat echo. This allows you to almost copy the act of a fader. Whatever technique you use, the sound must fade off its own, and to achieve a suitable illusion is through the use of a pattern. Whatever pattern you use in the beginning of your sound, try to copy it all the way until the sound fades off. One could also combine an upfaderless echo with orbits to give the illusion that one is fading and doing an orbit at the same time while using the crossfader. Experiment

Tears >>> audio

This sxratch is similar to a one hand pat, except the goal is to create pauses to the record while keeping the hand placed on the record. A tear is done by moving the record forward or backwards in pausing increments. For example, a 2 forward tear would be to push the record forward twice, push, pause, push, pause. The key is to do this all within one sample. So if you have the sample "ahhhhh" it might read like this:

ahh--hhh-- A

2 forward 2 reverse tear might read like this:

hh--hhh--hhh—hha

This audio example is of double tear (2 forward 2 back).

Snake >>> audio

This sxratch is basically done by rubbing the fingers with one hand on the "grain" or the platter of the turntable, so you get a "wavy" effect. It is a subtle effect, but sometimes subtly is wanted.

180 >>> audio

This is basically the same technique as the "snake" but the sound is more obvious. It is done by brushing the finger(s) lightly over the surface of the record in the direction of the record to cause a more obvious "wavy" effect than if one did the same thing on the platter, as a platter wave achieves. The hand and arm is actually turned to where the tonearm weight is on the right side of the pinky (for right handers, with right hand on the record). So when you brush you are brushing with the record. I call it the 180 because that is almost the angle of the palm when performing this technique. Unlike a hydroplane, or a rub, it is actually easier to have dry fingers when doing this. This is so your fingers never really grab the record and change the sound into a baby sxratch or a scribbles even. You can get a variation of the 180 by instead of brushing the record while going the same record, you can position yourhand as if you were going to do a regular baby sxratch, but except going forward and back, you rub the record side to side. For records with bigger spaces between the turntable spindle and the record hole, they will get more of an effect, since the record will actually move. This is opposed to a record hole that fits tight on the spindle, you might not get as much effect. Experiment.

Lazer >>> audio

The lazer is done by flinging the record fast forward or fast backwards. It is usually done with one finger to have the leverage to fling quick. Have you ever seen the dolly trucks with the steering wheel that has the movable handle grip built so the machine can be turned easier with the palm? Same concept, it is much easier to be able to manipulate by having one point of contact. This is why one finger is used, instead of say 3 or 4 fingers. In this audio clip, I do a continuos lazer, although, you can syncopate it and do a lazer at different moments not nessacarily creating a continuous rhythm. Experiment

Hydroplane >>> audio

A hydroplane is a sxratch that is done by letting your finger glide on the top of the record surface and cause quick friction to make your finger bounce which creates an unique "bubbly" sound. A good way to achieve this is through a perfect balance of wet and dry fingers. If you try to hydroplane with a dry finger, more than likely you will not be able to grip the record, and it will just slide beneath your finger. With a finger that is too wet, the same thing will happen, except now you have a saliva trail on your record. A moist finger is very useful in performing this technique. For this audio clip, I basically place my pinky on the upfader and index on the record and reverse the record while fading and hydroplaning. You can reverse or go forward without fading, just as long as it keeps a continuous direction.

Rubs >>> audio

A rub uses the same technique as a hydroplane, except the difference is one controls the record with their other hand by bringing it back or forward to basically have a "controllable hydroplane". A regular hydroplane keeps the same direction of the record (forward or back) with no change, just a continuous sound. For this audio clip, I rub the record back, let it go forward with no rub, then rub it back and then rub it forward. To rub the record back and forwards consecutively, one must place their finger at the opposite direction of the way they are pulling it. One might want to actually change the position of their body to give their hand the leverage to change position. It takes praktice, but it can be done. Just remember to always place the finger AGAINST the direction you pull.

Trubs >>> audio

This sxratch is a tear and a rub done at the same time. The key to this sxratch is to do it fluently to where it almost sounds as the sound you are sxratching is the sample itself. It is done by doing a tear forward, and on the way back, rubbing the record to create a hydroplane sound. It is crucial to not drag the sound, or it will be a drag. When doing a trub, you must get a pause between rubs, since a tear is essentially pausing the record in incraments. This is also a good way to see if you are doing them correctly. In this audio example, I do a 2 forward 2 back trub. I only rub on the way back though. You can do it on the way forward, and even backwards and forwards. Just remember to pause, and get to rub sounds per stroke.

Woodpecker >>> audio (sound sample by Dj Woody)

Creator: Dj Woody (UK)

This sxratch is like a faderless crab, it is quite difficult to do if you have never crabbed with your record hand before, but if you listen to the audio sample , you will be amazed at the precision this technique can give you. Imagine when you got full control over this technique. By the way, my little edition to this technique is placing your (fader hand) pointer finger on the record, then moving back and forth, and while you are doing this, crab your finger with your record hand. The reason I put this out here is so if you can't achieve the sick sounds as woody did, you can at least attmept to hear/do something similar.

(The words of Dj Woody)

This is a one handed faderless scratch technique, which gives you a sound somewhere in between a crab and a rub. Simply grip the vinyl by the tip of your thumb (on your scratching hand), whilst maneuvering the record with your thumb simply apply a crab motion with your remaining fingers to the pad of your thumb, this will judder your movement on the record, achieving the basic woodpecker. This scratch can be combined with any record movement or any fader actions to produce different effects. Also you can alternate the amount of fingers you hit the thumb with, i.e. twiddle, 3 click flare, 4 fingered crab. The possibilities are endless.

Head Tones >>> audio (sound sample by Tempermental)

To the point: It's a feedback loop created with the head phone jack hence the name "head tones". All you need is a RCA with 1 RCA to 1/4 connector ( "Y" connector) Basically, you plug the 1/4 inch into your head phone jack and then plug the RCA into the (line in) of one of your inputs [either input will work]. Then lower the up fader for that input to about half way. Switch your phono/line switch to line. Now, boost up the level of your phones all the way and adjust the headphone fader [monitor c.f.] to the side (input) where the (RCA to 1/4) is plugged. At this point you should be getting a low pitched tone. The more the head phones are boosted the lower the tone, the less they're boosted the higher. You have control of their volume with the [up fader] and you can tweak them with the E.Q. And just like a record tone, you can use the cross fader to crab and transform the sound. I see a lot of use for this in drumming......the bassline possibilities are [strawberry] endless.....

[warning: this might [strawberry] up your headphone amp if you do it too long...be careful]

 

Forwards/Backwards >>> audio

Forwards are achieved by taking a sound, letting it play forward, turning your fader off, bringing the sound back, and doing it over again. The goal here is to create the sound of a forward pattern. For example, a sample like "Hey" might read like this:

Hey, Hey, Hey, Hey and so on.

Backwards uses the same concept except that you pull the record back trying to go the same speed as it's normal tempo going forward. ^

Chops/Reverse chops >>> audio

Chops are forwards that are pushed at any tempo to create a rythmic pattern. For example, with the sample "Hey" it might sound more like this:

Ha, Ha, Ha, Ha ,Ha and so on.

Simply because the sound is being pushed forward faster. Reverse chops uses the same concept as the forward except it is done by pulling the sound back.

Stabs >>> audio

Stabs are like chops except they are done faster, giving the sound a different property, a different label and technique.

Fastforwards >>> audio

This has to be the most difficult sxratch I have ever tried. I still have not got it down, I doubt anybody has. This is basically forwards done at a fast tempo. They are not stabs, stabs have a sound of their own because it is done by pushing the sound forward. With a fastforward, the key is to keep the original sound speed of the record, and forward them very fast. Speaking in tempo, they are done like stabs, except one must let the record go on the forward everytime so it can keep its original playing property. Some might claim it’s impossible, but it’s not. It's just very difficult.

Transformer >>> audio

A transform sxratch is done by moving the crossfader to a rhythm and at the same time dragging the record back or forth, or letting it play by itself.

Chirps >>> audio

Chirps are done by starting with your fader open, pulling the sound backwards, closing the fader, opening the fader and pushing the sound forward. The hands should move roughly at the same time, the goal is to catch a piece of the sound on the forward and back motions. A good way to think about chirps is if one is doing a forward chop, and a reverse chop.

Fader Uzi >>> audio

This makes no sound by itself, but uses the same concept as a record uzi as described above, but instead of applying the technique to the record, you apply it to the crossfader. The sound achieved is similar to a very fast transform. I think in time, fader uzi’s will become obsolete. I think the hand is capable of transforming just as quick without a muscle spasm.

Tweaks >>> audio

The tweak is a sxratch that thrives off of spontaneity and random movements. The tweak can be done with any sound but most times long sounds or tones are used to maximize the effect of a tweak sxratch. This sxratch is done by turning of the power of the turntable, or pressing stop, just make sure the platter is stopped. Then proceed to push forward the platter with your thumb (or whatever you feel is comfortable) and control and vary the pitch by using your thumb to speed it up more or slow it down by patting your thumb on the platter. You can use the fader to cut out the sound at desired moments. In the audio example, I give an example of random tweaks with the fader, and towards the end I go from high to low using the tweak technique.

 

Flare >>> audio

This sxratch is done by turning on the fader, moving the sound forward, turning the fader off and on quick, continue moving the record forward, moving the record back, turning the sound off and on quickly, and continue to bring it to the begining of the sound. Repeat those steps. The difference between this and a transform, is that you are clicking and letting the sound play on both sides of the click. It's all in the timing. Hopefully an audio example, and the 3 sticker method will help you out.

3 STICKER METHOD

Use a record with a long sound like "ahhhh". Then get 3 half inch circle stickers. Make sure 2 are the same color, and 1 is a different color. In this case for an example, we will use the colors blue and red. 2 blue stickers, one red sticker.

Put the first BLUE sticker at the beginning of the sound, make sure ALL stickers are parallel to the needle. Then put your finger next to the sticker you just put down, and put a RED one on the other side of your finger. Then put your finger next to the red sticker you just put down, and put the last BLUE sticker down. Now you should have 3 stickers that are about an inch away from each other. They should be BLUE >> RED >> BLUE. The Blue stickers represent when you will go forward or back with the record. The Red sticker represents when you will close and open your fader quickly.

When you start to sxratch, start with the fader open, go forward, when you see the RED sticker come parallel to your needle, close your fader then open it quickly, when your needle gets parallel to the 2nd BLUE sticker, go back with the record, and when your needle becomes parallel with the red sticker again, close and open your fader quickly and continue to the first blue sticker. Simply repeat those steps, and you will soon begin to hear a slow pattern. That will probably be the flare sound. Its all about timing. In essence, what you are doing is closing and opening the fader quickly each time your needle becomes parallel to the RED sticker. The blue stickers are there to let you know when to go back and forth. If you need to shorten the distance of the stickers to get a faster speed, go ahead and do so. The concept remains the same no matter how far apart or how close the stickers are.

Remember, you'll never get anywhere without persistence, even if it’s at the slightest bit.

2 click flare forward/reverse >>> audio

The 2 click flare is similar to a flare except instead of clicking once per forward and backward stroke, you click 2 times on the forward stroke and one back. Keep in mind that the one click back will automatically happen if you do 2 or more consequtive 2 click flares. A 2 click flare is still a 2 click flare if done in reverse.

Orbit

An orbit is NOT a sxratch, it is a description of any fader sxratch that is done the same way forward as it is back. For example, a 2 click orbit is 2 clicks forward, 2 clicks back, a 3 click orbit is 3 clicks forward and 3 clicks back. Note: Most people refer to an Orbit as a "2 click orbit" but the technical breakdown is not a sxratch at all. A discussion we all should consider is what determines an orbit? For instance, if I go forward with a 2 click, and wait 5 seconds then go back with 2 clicks, is that an orbit? What amount of time does it take for a sxratch done forward and back to no longer be considered an orbit? Think about it.

2 click orbit >>> audio

The 2 click orbit is the same thing as a 2 click flare, except it is done with 2 clicks back. The 3 Sticker Method is also useful to get this down. Refer to the 3 sticker method above, the sticker placement is the same. The difference is, instead of opening and closing your fader quickly each time your needle crosses the RED sticker, you should close your fader and open it quickly each time your needle is PARALLEL BETWEEN the stickers. So here are the stickers: BLUE >> RED >> BLUE. To achieve a 2 click orbit you close your fader between the stickers where the " >> " is, and then do the same thing in reverse BLUE << RED << BLUE. Simply push the record forward, when your needle gets parallel between the blank spot between the stickers, close your fader and open it quickly. Remember that there are 2 blank spots between the stickers, and you must click them twice forward and twice back relatively at the same spot to get a pattern going. The key to ALL flares is to let the sound play after the clicks, that is ultimately the flare sound. If you click the sound then pull back or go forward right after, you will not get a flare sound, you will achieve a type of transform.

Fuitas (Foo-Eat-Tas)>>> audio

This is a new fader style that enables you to get syncopated 2 click flares, and will easily double your speed on 2 click flares. This is a hybrid between true twiddles and 2 click flares. What you do is alternate your pointer to middle finger to get the actual fader hits, then you use your wrist or pincher method to 2 click with each finger. The advantage in speed and different syncopation(which doesnt have to be fast) is while you are 2 clicking with one finger, your other finger is already making its way to follow up the last 2 click again with another 2 click. With syncopation, you don't need to get a contious motion to 2 click, when you get it down good, each tap will be a 2 click. THis sxratch is basically a 4 click flare while using 2 fingers.

A good way to get the motion itself down is to try to do a 2 click orbit flare, but do it by alternating fingers. Use the pionter finger for the forward 2 clicks, and middle finger for the reverse 2 clicks, and keep going. Once you get that motion down, you will begin to speed up and will know how to utilize the extra 2 clicks for more speed or more syncopation. If you listen ,you will notice that it is VERY difficult to get the same sound by using the regular 2 click motion. I almost have mine up to the point of where it sounds like controlled crabs, but still very hearable and patternized, not like a bunch of clicks. I feel I have not even got anywhere near the level of control, but I will keep posting new audio to this sxratch to show you the progression.

On the audio, I have put the record movement without the clicks, then I did the same record movement with the clicks so you can try to hear whats going on. It might sound like regular 2 click flares at first, but I ask you to try to 2 click that fast and in the same pattern, good luck. The reason it sounds clean and has an original pattern is because the 2 clicks on each finger are like marching, it isnt just using your wrist to 2 click fast, its using your wrist and tapping the fingers on the fader one after another. It's a totally different syncopation because the silent parts between the fingers alternating for one, and because the wrist isn't moving smoothly with one finger, so each 2 click is a quick and abrupt cut. Unlike a 2 click orbit, where it flows smoothly and balances the silent parts on both forward and backward motions. I do think this fader style has way more potential than this, but this just this is the beginning.

Delayed 2 click Flares >>> audio

This sxratch is a throw off between a 2 click flare, chirp, and transform. One of my favorites. The key to this is to do a 2 click flare on the fader slower than you are moving the record. It is very hard to describe, I suggest a listen as the best method of communication. It might sound like a transform or a chirp, but it is neither. With this sxratch you can easily control the pitch of each "chirp" while still maintaining a transform like flow, without using anyone of the techniques known to achieve a transform or a chirp.

2 click chirp flare >>> audio

This sxratch is done by 2 click flaring and chirping in alternation. Learn both techniques then, put them together. First 2 click flare, then chirp. Simple as that.

3 click flare /forward/reverse >>> audio

A 3 click flare is done by pushing the record forward and brushing 3 consecutive fingers across the crossfader to create 3 quick silences, and 4 sounds in a sequence. Generally the fingers used are: pinky/ring/middle or ring/middle/pointer. If you know what a crab sxratch is, this is the same concept minus the extra finger, either the pinky or the pointer. 3 clicks, not 4. I personally do not hear a huge difference between 3 click flares and a crab (4 clicks). Although, we ARE dealing with technicality, so it is helpful to explain the differences. By the way, let me say that a 3 click flare IS possible without the fingers, and just by using the wrist, but it is VERY VERY difficult.

The audio is called a 3 click flare_orbit_chirp because in the beginning, I do 3 clicks forward, 3 clicks back, then I do the 3 click flare orbit when the speed starts to build, then I do forward 3 click flares a couple times, and towards the end, I do a 3 click chirp, and end it off with a little transform.

3 click flare orbit (WITH THE WRIST, not the fingers) >>> audio

Sounds contributed by: EMAN

On the forward stroke, click the fader 3 times, which will produce 4 sounds. On the back stroke, click the fader 3 times again, which will produce an additional 4 sounds. The clicks can be achieved by either snapping the wrist 3 times per stroke, or by executing a 3-finger crab on each stroke.

Crab style: Is good for speed and should be much easier to learn

Wrist style: Is good for people who can't or don't want to crab, or those who just want to diversify.

Unlike many other scratches, this method requires considerable strength. Your forearm will probably burn for the first little while, but it will pay off in more ways than one. Once you are able to perfom this scratch at a respectable speed, you will notice that your improved fader speed/control will significantly help your other scratches as well.

1 / 2 / 3 / click Tear Flare >>> audio 1click <> 2 click <> 3click <>

These are done by tearing the record in conjunction of a 1, 2, or 3 click flare on the forward or back stroke. Refer to both sxratches then simply put them together

32 combo >>> audio

These are 3 click flares and 2 click flares in quick alternation. These have been done before but not in the method which allows you to get a fluid 3-2 flow. The key is to isolate the three last fingers: pinky, ring, middle. From there you 3 click with those fingers with the record going forward, and on the way back, use the middle finger to 2 click flare on the back. It is one motion, and if you do it smoothly, you should get 7 TOTAL sounds. It will not sound like a continous crab or 3 click flare (using the fingers). Since you isolate just 3 fingers, the transition to the middle finger is quick compared to most who use the index finger to flare. This is a technique that most be done in one motion, so keeping it fluent is the key. This is also apart of the series of sxratches that isolate different fingers to maximize transitions between technques. More to come. Yes, you can also do different styles, like a 2 click twiddle sequence, and so on. The audio sample is kinda rough, but when I get it down smooth, it will be much more distinct.

Chirp Flare >>> audio

These are done by alternating between a 1 click flare and a chirp. I think the audio example will explain this better than text. In the first part of this audio, I have added JUST the hand movement, so you can hear what is going on without the clicks, then I stop, and do the same hand movement, and add the clicks. You can then repeat the record movement, and experiment with the fader trying to create the same effect.

2 click Flare Lazer Orbit >>> audio

This is done by combing a lazer sxratch with a 2 click flare orbit.

2 Click Obrit 1 hand phasing >>> audio

This is done by performing a 1 hand phase, and 2 click flaring to almost achieve another click. Sounds very unique when a pattern is achieved.

Upfader 2 click Orbit >>> audio

This technique is the same as a 2 click Flare Orbit, except it is done on the upfader. Since the "cut in" of the fader isn’t on and off as it would be for a crossfader, you must apply more energy on moving the fader up and down to get the cut off action.

Oruzi’s (Or-eww-zees) >>> audio

This is done by combining a record uzi forward and backwards with a 2 click orbit. I think many will be surprised on the sound that is created with this combo. Logic tells one how certain sxratches might sound, but the sound tells it differently sometimes. This is a perfect example of how easy the properties of a sound can be changed by adding or subtracting different techniques.

Twiddle >>> audio (sound sample by Dj Erratic)

A twiddle is done the same way as a 3 click flare or a crab, although instead of brushing 3 or 4 fingers over the crossfader, you simply use only 2 fingers of your choice and comfort.

Crab >>> audio

This sxratch is done the same way a 3 click flare is done, except with all 4 fingers instead of 3. Refer to the 3 click flare audio for a crab example, and just add anoher finger.

Blayzing >>> audio

This sxratch is done by placing the pinky on the crossfader, and the pointer finger on the upfader that controls the volume for the sound you are sxratching. Then place your hand on the record, and begin to uzi the crossfader, and fade at the same time, while doing that, begin to lazer the record back and forth. An audio example is definitely needed. Concept is simple, but takes praktice, the sound is quite unique.

Zig Zag + Lazer Zig Zag >>> audio Zig Zig + Lazer Zig Zag

This sxratch is done by touching the platter of the turntable, bringing the record back, then fading the sound out, and repeating until the sound is fully faded. I am quite sure that this is what a zig zag sxratch is, since the hand moves in a zig zag sort of mannerism. If this is not called a zig zag, someone needs to name it, and inform me.

The lazer zig zag is done the same way, except you do a lazer, instead of bringing the record back an forth as one would do normally. I have other zig zag variations, so discuss it with me if you think you got something you might think is new. I do not want to keep laying down variations of the zig zag. The audio for these are done on the same clip, first the zig zag, and then the lazer zig zag.

AP + AP Lazer >>> audio

This sxratch is basically like a forward zig zag. It is done exactly the same way, EXCEPT, when you go to fade, you pull the upfader all the way down, to take away the back scrape when you pull back on the record, then push the upfader back up to a lower volume than it originally started at, and let the record go. Continue until you have faded all the way out. For this audio, I just do an AP, not a lazer AP, try to do the Lazer AP yourself.

 

Echoes >>> audio

Echoes are done by doing forwards on the upfader, and fading out slowly. Take a look at your numbers on the upfader as a guide. Most go from 10 to 0. 10 being the loudest, start at 10, play the sound, cut the sound out, bring the record back, then bring the fader back up to 7, then play the sound, cut the sound out, bring the record back, bring the fader back up to 4, and continue to do that pattern until you completely fade out. You can also start from low and work your way up to full volume. There is a lot to do with echoes, experiment.

Mules (multrepeds) (Transform , 1, 2 , 3 click flare {orbit} fade {or beat fade}) >>> audio

First and foremost, let me say that this sxratch is ergonomically easier for regular non-hamster sxratchers. Obviously, everybody is welcome to try it, but I thought I’d let you know before hand so you wouldn’t be like, "damn, this is hella uncomfortable". A mule isn’t a particular technique, it is a style of crossfade + upfader sxratches done at the same time. The reason that the orbit and the "or beat fade" is in parenthesis, is because depending on what mixer you have, certain sxratches are doable, and some aren’t. For mixers with no upfader hamster cross switch that allows you to switch channel one with channel 2, you will only be able to fade the beat (or whatever is on turntable 2) while sxratching. For mixers with upfader hamsters to switch channels, such as 07 pro owners, you will be able to have the choice to fade turntable 2 or turntable 1 while doing a transform, 1, 2, or 3 click orbit or flare. You can do orbits, flares, and different variations with this hand positioning, so again, experiment.

The hand positioning works like this. Place you pointer finger on the upfader that is closest to your cut in side. Should be some what comfortable, your finger should not be reaching across the mixer to the other upfader. After positioning is set, simultaneously perform one of the given sxratches mentioned above, and fade at the same time. Takes some praktice, and obviously it helps to have some of these sxratches down before you start trying to fade them. In this audio clip, I do some 2 click flares and orbits while fading the beat, it might sound easier than it is, especially when you get complicated with it.

Double Trade >>> audio

This sxratch is done with the palm and fingers. The goal of this sxratch is to fade both channels (upfaders) out while performing forwards to the record you are sxratching. This technique basically gives the illusion as if you are cutting, and the sound man in the studio is fading your whole set seamlessly.

It is done by placing the hand:

For righties (right hand on the record) place the middle of your palm on the crossfader and your ring finger on the left up fader and your pointer finger on the right upfader.

For lefties (left hand on the record) place the middle of your palm on the crossfader and your ring finger on the right up fader, and your pointer finger on the left up fader.

Now that you have the positioning set, lets start with forwards. Simply do a forward with the record and cut the fader open and close with your palm. Continuously do this while fading both faders. 2 keys to remember, 1, try to keep the upfaders even, do not let them dip, or you will lose the smooth fade effect. 2, when starting the technique, the crossfader will be around the middle of your palm, although while fading, the fader will end up towards the top of your palm where the fingers and palm connect, it is apart of the process. You can also do transforms and even one click flares, and so on. You can also try the index and middle fingers on the upfaders, with the pinky and thumb on the crossfader, but I do not recommend it because a full fade is almost impossible, because the lower you go, the harder it is to keep your fingers on the crossfader. Go ahead and try different ways though.

True fading 1 click flare >>> audio

This is a true one click flare. I think we all can agree that the crossfader cuts in sharper and more crisp than an upfader, period. Well this sxratch was basically made to perform true fading sxratches. The positioning is the same as the blayzing technique. Pinky on crossfader, pointer on upfader. Then you simply push and pull the faders. You might notice that you get sort of an automatic motion with your fingers on the fade as they open and close for you. It is quite easy and is very versatile. This can actually be done by placing the index on the upfader, and using your pinky and thumb on the crossfader. I do not recommend it because their seems to be no solid foundation of balance, that is unless you have an 07 pro and can do a Mule type of finger placement and it would be much easier. This goes for regular styled sxratchers though. For hamster, it is might be more comfortable to do it with the index on the up fader and the pinky and thumb on the crossfade like a multreped. The audio includes 2 types of fading flares, the regular fading flare, and the fading chirp flare. See if you can decipher which is which.

True Fading Chirp Flares >>> audio

Same positioning as the true fading one click flare. Now instead of a flare, add a chirp. You can refer to Chirp flares to see how to perform them. NOTE: The audio for the fading chirp flares is the same as the audio for the True Fading 1 click flare.

 

Drumming >>> audio

Drumming is basically finding to what most consider a percussive sound on a record, and begin to manually arrange the samples by using different sxratch techniques to create a percussive rhythm. 2 click flare drumming is possible, 1 click flare drumming is possible, hydrodrumming, fading flirp drumming, the list can go on. Experiment with it, and come up with your own combo. Here is a little something that I have done. It is basically the first (that I have heard) complete beat that is made with one table. I have been doing this for about 2 years not. Also, when I say complete, I mean it uses a kick, snare, and hi hat in a flowing sequence to create a traditional drum beat.

Hyper Drumming >>> audio

Hyper drumming is done by taking percussion sound sample that are placed close together on the record, and the objective is to use speed to create a fluent rhythm. This definition is totally loose, and can be intepreted in many ways. Try to figure out what I did on this sample, it is a quickly arranged sample, but still gets the point across.

Hydrodrums >>> audio

This is basically hydroplanes on drum samples. Not too much explanation since the dopeness, like anything, comes with how you do it, not just doing it in general. What I do here is reverse hydrodrums with my pinky on the upfader to cut out the sound, and my index on the record for the hydro effect. I go back, cut out the sounf, start over again, and keep doing it. Very simple. This technique is VERY broad, many combinations and patterns can be done. This is just a little example.

Pushsliding >>> audio

Pushsliding is a technique that can be used as a 2 turntable style, or a 1 turntable style. This technique in general is "pushsliding" or pushing a record in sync to its original beat. The goal of this sound is to basically isolate every sound in the beat at a rhythm. It is done by placing your hand on the table, applying pressure to the record, not too much, but enough to not have the record move under your finger, then pushing it to every accenting sound of the record you are using. Pushing it from the kick, to the hi hat, to the snare, to the hi hat, to the kick, to the snare, etceteras. An audio example is definitely needed to understand this. I am working on a style where I use the same records and this technique at the same time on both tables starting at different portions of the record creating a strobing rhythmic sound. No fader is involved, although a fade can be involved and I will say, that it would be VERY difficult, but very dope.

Flip Flops >>> audio (sound sample by Tempermental)

Creator: Tempermental

This technique is not a sxratch, it's a way to hook up your turntables to make your crossfader a pan control and upfaders act as your crossfader.

The words of Tempermental:

Disconnect your left table (phono 1). Then take the white RCA from your right table and plug it into the left side of where your left table was hooked up (phono 2). That way you have your right table hooked up with the red RCA in phono 2 (right side) and your white RCA in phono 1 (left side). Now, your fader becomes a pan. And the up faders become individual volumes for the left and right speakers. So now you can do some sick ass fader panning not to mention the up fader echoes can be done individually per speaker. Also, you basically have regular and hampster cutting on the same fader depending upon which speaker (up fader) you have up. you'll hear some (and I mean just some) of the possibilities that "flip-flops" provide. I think its gonna change how teams set up they're routines, not to mention solo comp.

TEMPO CATCHING

What is Tempo catching? Tempo catching is the concept that all beats can be broke down into fractions. For example if you were to sxratch on an 100 bpm beat, you could subtract that sxratch and add a 50 bpm beat and it would still be on the same rhythmic wavelength AKA on beat. This brings me to the discussion of what is "on beat"? What is "double timing"? What is "under-timing"? In order to figure this out, the listener, or in this case the sxratcher must establish what is "on beat". I will break down what I consider "on beat". The reason I put emphasis on " I " is because as you will see, a perspective change can throw the whole concept of "on-beat" off. A textual example of this would be to assume that "under-timing" to one person could very well be "double timing" to another. It all depends where you consider your median beat. Most times human form allows most to only go so fast. Therefor we can generally agree with what an on beat is. I will explain the most common perceptions of tempo catching per category.

The Beat: This beat is from Toasted Marshmallow Feet Breaks (dirtstyle). This will be the constant beat that I use for an example. This beat is also played at 73 BPMS

The Beat >>> audio

Under-timing is done all the time, it is usually done to add flavor or variation to a sxratch. It is also the tempo 50% under what is considered your "on beat"

"Under-Timing" >>> audio [Sxratched at about 37 BPMS]

To establish under-timing, double-timing, triple timing, so on and so under, we must establish what the median point of being "on beat" is. This is an example of "on beat". I personally calculate all 4/4 beats "on beat" when the sxratch goes either forward or backwards on every count. An "on beat" tempo sxratch would basically be 4 sxratches per bar. It would look like this...

Forward, back, forward, back .. That's four sxratches, 2 forward 2 back.

(( All turntable techniques will be either, drags, baby, or scribbles.))

"On Beat" >>> audio [Sxratched at about 73 bpms]

From here, we can decipher what double timing, triple timing or even double under-timing is. Next is an example of double timing. Double timing is 50% faster than your established "on beat" tempo. I already gave you an example of my "on beat" tempo, so you should now hear something that is 50% faster. Which means I am now sxratching 8 times per four counts, 4 forwards, 4 backs all done one after another. Double timing is usually done with 2 click orbits, flares, 1 click flares, chops, stabs, chirps, and so on, to beats at a bpm range of 60-90 bpms. Most people usually do not double time on beats faster than that. It can very well be done though.

"Double-Timing" >>> audio [Sxratched at about 146 BPMS]

Next is Triple timing. Mostly power chirps, scribbles are done at this tempo. Also remember that triple timing is usually only done at bpm speeds of 60-70 bpms. When people sxratch over faster bpms, that triple timing is no longer triple timing, it turns into either double timing, or it is simply off beat and not attempted.

"Triple-Timing" >>> audio [Sxratched at about 219 BPMS]

To sum it up, tempo catching is all relative to the established "on beat". Double timing one tempo will sound different on another tempo, I can't stress that enough. What does stay the same is the relationship to the parallel beats. What this means is, you can be on the same wavelength of 1000 bpms if you sxratch at 100 bpms. It is 10 times slower, but nevertheless still on the same parallel wavelength. Here is an example. I have mixed all the examples above together into one track. When you listen, you will notice that everything is on beat regardless of the tempo of the sxratch.

Tempo Catching Mixed >>> audio

FADER TEMPO CATCHING

This is probably the most confusing part of the whole tempo catching concept. What it sums up to is, to sxratch at 100 bpms, either your fader or your record hand must be going at the "on beat" tempo at separate times (for most techniques). For instance, if you are sxratching to a 100 bpm beat, and you drag the record at 50 bpms, but you click the fader on the tempo of 100 bpms, you are sxratching at 100 bpms. The reason this is, is because most sxratches can not be performed with the record and fader moving at the same tempo. For example, say you were transforming the fader at the ON BEAT tempo of 100 bpms, if your record was moving at the same on beat speed, then they would no longer be transforms, they would stabs or chops. Some people are under the assumption that both hands must be moving at the same tempo to be sxratching "on beat". That is not the case. It usually has to be either the record hand going at the on beat tempo, or the fader going at the on beat tempo, sometimes both at the same time in the case of stabs, chops, forwards, etc. In most scenarios though, it's one or another.

Most people are noted on how fast they sxratch by how quick they move the fader, unless they are purely using the record with no fader. The reason is is because the record is the sound, therefor an increase of speed raises pitch. Pitch itself is not a judge on how fast or how slow one can sxratch. A good example is if there was a super high speed pitch on a record playing at regular speed, would this mean they can sxratch fast, if they pushed the sound a little bit faster? Obviously not. Essentially all musicians base their speed ability on how quick they can turn off and on sound. As sxratchers we use the fader to turn the sound off and on, as a guitarist, they simply do not stroke the strings to create silence, a saxophonist holds there breathe to create silence. As music is concerned, how quick silence is controlled is the deciding factor of how fast one plays.

Here are some examples of double timing with the fader. Notice how the record speed and motion is the "on beat" tempo, yet the fader action gives it a double time sound. Remember, the record doesn't need to move double time to be considered sxratching at double time. Only for certain techniques that call for that movement. In this case, these are 2 click orbits, so my record will not move as fast as the fader if I want to 2 click orbit.

"Double-Time Fader Action" >>> audio [Fader movement at 146 BPMS]

That about completes the overview of the Tempo Catching Concept. Remember though, it is a concept, double timing and under-timing changes as the "on beat" tempo changes. Therefor, double timing 90 bpms will be different than double timing 80 bpms. The same concept still applies though.

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Offline Milo

  • Senior Member
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Turntablism 101
« Reply #5 on: July 03, 2006, 09:34:21 AM »
wwooah...!..tons of info...

Tnx man...
=)
..........Shadow proves the sunshine! =)

Offline DjMOSA

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Turntablism 101
« Reply #6 on: July 04, 2006, 08:26:33 AM »
no problem..

here are some kuts .... i pretty much did some basics to techinical kuts...

crabs, chirps, flare, tears ..


Offline dantuts

  • Philmusicus Addictus
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Turntablism 101
« Reply #7 on: July 10, 2006, 12:12:15 PM »
dj mosa..

how about yung LP's or vinyls..

dun ba nakukuha yung mga beats ? or you have to make your own beats ?? (programming)
I was alive in the forest
I was cut by the cruel axe
In life I was silent In death I sweetly sing

Offline DjMOSA

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Turntablism 101
« Reply #8 on: July 16, 2006, 03:41:02 PM »
Quote from: dantuts
dj mosa..

how about yung LP's or vinyls..

dun ba nakukuha yung mga beats ? or you have to make your own beats ?? (programming)


most samples i used are usually from battle records .. phrases like "AHH" "Fresh" "Ohh yea" and so on .. a lot of ppl get crative and use their own samples ... or "Dig" for samples ... I do both to change things up ..

you can get some battle records via online ... @ www.turntablelab.com www.skratchattack.com www.fatbeats.com www.djcity.com theres more .. but these are the basic sites ... i think theres one in phiilippines .. but i havent been there since 2004 .. so i totally forgot which store it was from..

for beats... yea, either i get it from the records i buy, online beats, or i make some beats .. ..

 :D

Offline dantuts

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Turntablism 101
« Reply #9 on: July 19, 2006, 08:31:37 AM »
DJ mosa..

is it better to use direct drives than belt drives..

i heard the belt drives tends to skip or loose.. unlike direct drives
I was alive in the forest
I was cut by the cruel axe
In life I was silent In death I sweetly sing

Offline DjMOSA

  • Netizen Level
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Turntablism 101
« Reply #10 on: July 19, 2006, 08:59:24 AM »
Quote from: dantuts
DJ mosa..

is it better to use direct drives than belt drives..

i heard the belt drives tends to skip or loose.. unlike direct drives


direct drive turntables with a high end torque is your best, and safe bet ....

turntables like tech 1200 or vestax pdx series are both proven turntables when it comes to direct drive turntables with high end torque..

here's a lil list of turntables i would recommend.. that ive tried, or owned personally ..

here are some reviews out of turntablelab...



Quote
OVERVIEW
The PDX-2000MK2 is Vestax's new standard professional turntable. It improves upon the performance of the PDX-2000 with quite a few changes that make it a more well-rounded turntable. The PDX-2000 was a rock solid hit with the scratch DJ community, but never really caught on with the rest of the DJ population. So in order to make the MK2 more friendly to DJ's who aren't scratch-centric, they have improved the two main parts of the turntable- the platter and the tonearm. The platter on the MK2 has a much lower profile than the previous model, which makes it feel more like a Technics and less like a gadget. Much better for getting the "feel" when mixing. The top surface of the platter is also grooved, which creates less friction between the slipmat and the platter for increased backspin time and less resistance when scratching. The tone arm features a completely new base design, which is now height-adjustable and more resistant to turntable feedback and rumble.

FEATURES
Vestax was the first company to introduce straight arm technology, and remains the only company to truly master it. The effect of this system is a virtually unskippable turntable. Under normal DJ situations, the PDX-2000 is truly unskippable (we've tested it numerous times). In comparison with the Technics 1200, the PDX-2000 features quite a few improvements including a motor with 2.7 kg/cm torque (stronger than 1200), +/-10 pitch control, an "ultra pitch" controller which has a range of +/-50%, adjustable start and brake controls on the top of the turntable, reverse play, and detachable RCA and ground wires

OUR OPINION
Over the last few years a lot of tour and studio DJs have converted to the PDX-2000 series because of the unskippable system. This feature makes it the best turntable for stage and live conditions (eliminates skip mistakes). In comparison to a Technics 1200, the tonearm construction still leaves something to be desired, but the PDX-2000's overall stability and great features make that something we can overlook. And with it's newly improved platter & tonearm, the PDX-2000MK2 has effectively escaped the tag of being strictly a "scratch turntable." It's now suitable for all uses, and valid competition for Technics.






Quote
OVERVIEW
Numark has created a viable digital option to the 1200. This turntable will function like a 1200 in basic features, but also adds many new digital features and improvements. The construction is as solid as the 1200, weighs more than the 1200, and features a similar steel top and rubber base construction.

OUR OPINION
Like all the other turntables that have come along over the years trying to compete with the Technics 1200, we were initially skeptical about the performance of the TTX, which has been hailed by many as the next step. But after inspection and testing, we must first applaud Numark for their vast improvements in product quality. The TTX-1 is leaps and bounds beyond the sub-par quality that they had become notorious for a few years back. That being said, the TTX-1 is quite impressive. Beyond the list of new features and improvements (see above), it is solidly built (even heavier than a 1200) with an extremely strong motor (stronger torque than 1200), great start-up time and accurate pitch control. So many of these "new" turntables concentrate on the bells and whistles without getting the basics down, but Numark has nailed both the basics and the advanced features, and at a very competitive price. We're not saying you should choose the TTX over the 1200, but this is certainly a viable option. If the extra features appeal to you, the TTX-1 could be the way to go.

The only weakness detected so far is the unproven, long term performance, and the lack of a speed gauging system featured on the platter of the 1200.





Quote
The latest edition of the turntable that has been the industry standard for 20+ years. The 1200MK5 replaces the 1200M3D, making a couple improvements along the way: 1) the tonearm construction has been improved, which should lead to better skip resistance. 2) the brake adjustment is now more accessible. Simply remove the record and slipmat and it's possible to adjust the platter's breaking time with a screwdriver. Other than that, this is exactly the same as the M3D, which had these differences from the original MK2: 1) power switch is sunken to prevent accidental turn-off 2) includes a button which overrides the pitch control to zero (regular speed) 3) no "click" at zero on the pitch control 4) comes with a high quality Technics 2 piece slipmat 5) Dust cover does not include hinges.



The Technics 1200 turntable is still our #1 recommendation, in any model number. The feel and durability are unmatched. It remains the best turntable available, and one that is used in 99% of all venues. Some newer turntables may have more features, but this is the superior overall product, and is the preferred choice for all types of djing. The high torque (motor strength), accurate pitch (speed control), quality tone arm (aids in skip resistance), and superior sound are the standards by which all other turntables are judged. The body and major components are made of steel (whereas most other turntables are made of plastic). The bottom of the body is made of a dense rubber that eliminates distortion and feedback and adds extra weight for stability. Most of the basic parts are readily available and user replaceable. The resale value is also very high.