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Author Topic: Craig Anderton's 12-Step Mixing Program  (Read 2454 times)

Offline KitC

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Craig Anderton's 12-Step Mixing Program
« on: January 25, 2008, 12:57:34 PM »
This was originally published in Harmony Central and was featured in a Musician's Friend article.

TECH TIP: Mixing - The 12-Step Program
When it’s time to mix a recording, you need a strategy
By Craig Anderton

Mixing is not only an art, it’s the crucial step that turns a collection of tracks into a finished piece of music. A good mix can bring out the best in your music—it spotlights a composition’s most important elements, adds a few surprises to excite the listener, and sounds good on anything from a transistor radio to an audiophile’s dream setup.

In theory, mixing should be easy: you just adjust the knobs until everything sounds great. But this doesn’t happen by accident. Mixing is as difficult to master as playing a musical instrument, so let’s take a look at what goes into the mixing process.
Points Of Reference

Start by analyzing well-mixed recordings by top-notch engineers and producers such as Bruce Swedien, Roger Nichols, Shelly Yakus, Steve Albini, Bob Clearmountain, and others. Don’t focus on the music, just the mix. Notice how—even with a "wall of sound"—you can pick out every instrument because each element of the music has its own space. Also note that the frequency response balance will be uniform throughout the audio spectrum, with enough highs to sound sparkly but not screechy, sufficient bass to give a satisfying bottom end without turning the mix into mud, and a midrange that adds presence and definition.

One of the best mixing tools is a CD player and a really well-mixed reference CD. Patch the CD player into your mixer, and A-B your mix to the reference CD periodically. If your mix sounds substantially duller, harsher, or less interesting, listen carefully and try to isolate the source of any differences. A reference CD also provides a guideline to the correct relative levels of drums, vocals, etc.

Match the CD’s level to the overall level of your mix by matching the peak levels of both signals. If your mix sounds a lot quieter even though its peaks match the reference CD’s peak levels, that probably means that the reference has been compressed or limited a fair amount to restrict the dynamic range. Compression is something that can always be done at the mastering stage—in fact, it probably should be, because a good mastering suite will have top-of-the-line compressors and someone who is an ace at applying them.
Proper Monitoring Levels

Loud, extended mixing sessions are tough on the ears. Mixing at low levels keeps your ears "fresher" and minimizes ear fatigue; loud mixes may get your juices flowing, but they make it more difficult to hear subtle level variations.

Many project studios have noise constraints, so mixing through headphones might seem like a good idea. Although headphones are excellent for catching details that you might not hear over speakers, they are not necessarily good for general mixing because they magnify some details out of proportion. It’s better to use headphones for reality checks.
The Arrangement

Scrutinize the arrangement prior to mixing. Solo project studio arrangements are particularly prone to "clutter" because as you lay down the early tracks, there’s a tendency to overplay to fill up all the empty space. As the arrangement progresses, there’s not a lot of room for overdubs. Remember: the fewer the number of notes, the greater the impact of each note. As Sun Ra once said, "Space is the place."
Mixing: The 12-Step Program

Although there aren’t any rules to recording or mixing, until you develop your own mixing "style" it’s helpful to at least have a point of departure. So, here’s what has worked for me.

You "build" a mix over time by making a variety of adjustments. There are (at least!) twelve major steps involved in creating a mix, but what makes mixing so difficult is that these steps interact. Change the equalization, and you also change the level because you’re boosting or cutting some element of the sound. In fact, you can think of a mix as an "audio combination lock" since when all the elements hit the right combination, you end up with a good mix.

Let’s look at these twelve steps, but remember, this is just one person’s way of mixing—you might discover a totally different approach that works better for you.

Step 1: Mental Preparation

Mixing can be tedious, so set up an efficient workspace. If you don’t have a really good office chair with lumbar support, consider a trip to the local office supply store. Keep paper and a log book handy for taking notes, dim the lighting a little bit so that your ears become more sensitive than your eyes, and in general, psych yourself up for an interesting journey.

Take periodic breaks (every 45-60 minutes or so) to "rest" your ears and gain a fresher outlook on your return. This may seem like a luxury if you’re paying for studio time, but even a couple minutes of off time can restore your objectivity and, paradoxically, complete a mix much faster.

Step 2: Review The Tracks

Listen at low volume to scope out what’s on the multitrack; write down track information, and use removable stick-on labels or erasable markers to indicate which sounds correspond to which mixer channels. Group sounds logically, such as having all the drum parts on consecutive channels.

Step 3: Put On Headphones and Fix Glitches

Fixing glitches is a "left brain" activity, as opposed to the "right brain" creativity involved in doing a mix. Switching back and forth between these two modes can hamper creativity, so do as much cleaning up as possible—erase glitches, bad notes, and the like—before you get involved in the mix. Listen on headphones to catch details, and solo each track.

If you’re sequencing virtual tracks, this is the time to thin out excessive controller information, check for duplicate notes, and avoid overlapping notes on single-note lines (such as bass and horn parts).

Also consider using a digital audio editor to do some digital editing and noise reduction (although you may need to export these for editing, then re-import the edited version into your project). Low-level artifacts may not seem that audible, but multiply them by a couple dozen tracks and they can definitely muddy things up.

Step 4: Optimize Any Sequenced MIDI Sound Generators

With sequenced virtual tracks, optimize the various sound generators. For example, for more brightness, try increasing the lowpass filter cutoff instead of adding equalization at the console.

Step 5: Set Up a Relative Level Balance Between the Tracks

Do not add any processing yet; concentrate on the overall sound of the tracks—don’t become distracted by left-brain-oriented detail work. With a good mix, the tracks sound good by themselves, but sound their best when interacting with the other tracks.

Try settings levels in mono at first, because if the instruments sound distinct and separate in mono, they’ll open up even more in stereo. Also, you may not notice parts that "fight" with others if you start off in stereo.

Step 6: Adjust Equalization (EQ)

EQ can help dramatize differences between instruments and create a more balanced overall sound. Work on the most important song elements first (vocals, drums, and bass) and once these all "lock" together, deal with the more supportive parts.

The audio spectrum has only so much space; ideally, each instrument will stake out its own "turf" in the audio spectrum and when combined together, will fill up the spectrum in a satisfying way. (Of course, this is primarily a function of the tune’s arrangement, but you can think of EQ as being part of the arrangement.) One of the reasons for working on drums early on the mix is that a drum kit covers the audio spectrum pretty thoroughly, from the low thunk of the kick drum to the sizzle of the cymbal. Once that’s set up, you’ll have a better idea of how to integrate the other instruments.

EQ added to one track may affect other tracks. For example, boosting a piano part’s midrange may interfere with vocals, guitar, or other midrange instruments. Sometimes boosting a frequency for one instrument implies cutting the same region in another instrument; to have vocals stand out more, try notching the vocal frequencies on other instruments instead of just boosting EQ on the voice.
   
Think of the song as a spectrum, and decide where you want the various parts to sit. I sometimes use a spectrum analyzer when mixing, not because ears don’t work well enough for the task, but because the analyzer provides invaluable ear training and shows exactly which instruments take up which parts of the audio spectrum. This can often alert you to an abnormal buildup of audio energy in a particular region.

If you really need a sound to "break through" a mix, try a slight boost in the 1 to 3kHz region. Don’t do this with all the instruments, though; the idea is to use boosts (or cuts) to differentiate one instrument from another.

To place a sound further back in the mix, sometimes engaging the high cut filter will do the job—you may not even need to use the main EQ. Also, applying the low cut filter on instruments that veer toward the bass range, like guitar and piano, can help trim their low end to open up more space for the all-important bass and kick drum.

Step 7: Add Any Essential Signal Processing

"Essential" doesn’t mean "sweetening," but processing that is an integral part of the sound (such an echo that falls on the beat and therefore changes the rhythmic characteristics of a part, distortion that alters the timbre in a radical way, vocoding, etc.).

Step 8: Create a Stereo Soundstage

Now place your instruments within the stereo field. Your approach might be traditional (i.e., the goal is to re-create the feel of a live performance) or something radical. Pan mono instruments to a particular location, but avoid panning signals to the extreme left or right. For some reason they just don’t sound quite as substantial as signals that are a little bit off from the extremes.

As bass frequencies are less directional than highs, place the kick drum and bass toward the center. Take balance into account; for example, if you’ve panned the hi-hat (which has a lot of high frequencies) to the right, pan a tambourine, shaker, or other high-frequency sound somewhat to the left. The same concept applies to midrange instruments as well.

Signal processing can create a stereo image from a mono signal. One method uses time delay processing, such as stereo chorusing or short delays. For example, if a signal is panned to the left, feed some of this signal through a short delay and send its output to the another channel panned to the right. However, it’s vital to check the signal in mono at some point, as mixing the delayed and straight signals may cause phase cancellations that aren’t apparent when listening in stereo.

Stereo placement can significantly affect how we perceive a sound. Consider a doubled vocal line, where a singer sings a part and then doubles it as closely as possible. Try putting both voices in opposite channels; then put both voices together in the center. The center position gives a somewhat smoother sound, which is good for weaker vocalists. The opposite-channel vocals give a more defined, distinct sound that can really help spotlight a good singer.

Step 9: Make Any Final Changes to the Arrangement

Minimize the number of competing parts to keep the listener focused on the tune, and avoid "clutter." You may be extremely proud of some clever effect you added, but if it doesn’t serve the song, get rid of it. Conversely, if you find that a song needs some extra element, this is your final opportunity to add an overdub or two. Never fall in love with your work until it’s done; maintain as much objectivity as you can.

You can also use mixing to modify an arrangement by selectively dropping out and adding specific tracks. This type of mixing is the foundation for a lot of dance music, where you have looped tracks that play continuously, and the mixer sculpts the arrangement by muting parts and doing major level changes.

Step 10: Audio Architecture

Now that we have our tracks set up in stereo, let’s put them in an acoustical space. Start by adding reverberation and delay to give the normally flat soundstage some acoustic depth.

Generally, you’ll want an overall reverb to create a particular type of space (club, concert hall, auditorium, etc.) but you may also want to use a second reverb to add effects, such as a gated reverb on toms. But beware of situations where you have to drench a sound with reverb to have it sound good. If a part is questionable enough that it needs a lot of reverb, redo the part.

Step 11: Tweak, Tweak, and Re-Tweak

Now that the mix is on its way, it’s time for fine-tuning. If you use automated mixing, start programming your mixing moves. Remember that all of the above steps interact, so go back and forth between EQ, levels, stereo placement, and effects. Listen as critically as possible; if you don’t fix something that bothers you, it will forever haunt you every time you hear the mix.

While it’s important to mix until you’re satisfied, it’s equally important not to beat a mix to death. Once Quincy Jones offered the opinion that recording with synthesizers and sequencing was like "painting a 747 with Q-Tips." A mix is a performance, and if you overdo it, you’ll lose the spontaneity that can add excitement. You can also lose that "vibe" if you get too detailed with any automation moves. A mix that isn’t perfect but conveys passion will always be more fun to listen to than one that’s perfect to the point of sterility. As insurance, don’t always erase your old mixes—when you listen back to them the next day, you might find that an earlier mix was the "keeper."

In fact, you may not even be able to tell too much difference between your mixes. A veteran record producer once told me about mixing literally dozens of takes of the same song, because he kept hearing small changes which seemed really important at the time. A couple of weeks later he went over the mixes, and couldn’t tell any difference between most of the versions. Be careful not to waste time making changes that no one, even you, will care about a couple days later.

Step 12: Check Your Mix Over Different Systems

Before you sign off on a mix, check it over a variety of speakers and headphones, in stereo and mono, and at different levels. The frequency response of the human ear changes with level (we hear less highs and lows at lower levels), so if you listen only at lower levels, mixes may sound bass-heavy or too bright at normal levels. Go for an average that sounds good on all systems.

With a home studio, you have the luxury of leaving a mix and coming back to it the next day when you’re fresh, after you’ve had a chance to listen over several different systems to decide if any tweaks need to be made.

One common trick is to run off some reference CDs and see what they sound like in your car. Road noise will mask any subtleties, and give you a good idea of what elements "jump out" of the mix. I also recommend booking some time at a pro studio to hear your mixes. If the mix sounds good under all these situations, your mission is accomplished.


Illustrations can be found on MF's site.
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Offline pizarro84

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #1 on: January 25, 2008, 09:23:13 PM »
Printing...

Thanks po sir kit!  :-)

Offline chromeknive

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #2 on: January 27, 2008, 02:30:57 AM »
THANK YOU!!!

I read this online once and lost the link.

THAAAAAAANK YOU!!!

Offline micr0chimp

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #3 on: January 28, 2008, 07:30:57 AM »
Great article, fafa kit!  Salamat!  :-D

Offline bloodshedd

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #4 on: February 02, 2008, 12:27:28 AM »
Thanks...

How about some info on mixing chorale groups???

Editing out all the "s" sounds, choir member chit-chat and breathing noise already made me CRAZY and sleepless for three days!(Its going to happen again soon)
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Offline bassman88

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #5 on: February 10, 2008, 11:43:01 AM »
Guys, how do you deal with creativity and mixing problems?
There are times kasi when I feel creative and start composing songs but as i record all the tracks and start mixing, listening to it several times tend to make me dislike it, or worse, even get annoyed. I end up never releasing these songs because parang nagasgas/baduy na siya sa tenga ko. Is not growing tired of it something that determines a song's success? Do you scrap a song when you grow tired of it during the mixing stage? or do you still push thru with it regardless of what you think?

Thank you  :-)

Offline KitC

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #6 on: February 10, 2008, 02:17:36 PM »
Editing out all the "s" sounds, choir member chit-chat and breathing noise already made me CRAZY and sleepless for three days!(Its going to happen again soon)

Why not patch a de-esser into the track? If you don't have one, just use notch eq with a high Q to lessen the 'ess'. As for breath noises and some other artifacts, I just use volume automation, but I do leave some in just to make the track more..."human".
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Offline KitC

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #7 on: February 10, 2008, 02:22:52 PM »
Guys, how do you deal with creativity and mixing problems?

I keep everything I've done. These sometimes get used in other projects. I'm reminded of one song (actually it was several) where I integrated some of my older tracks with a rearrangement for one of my kumpare's songs. Worked quite well for that particular composition. Then there was the time... (crowd suddenly thins and drifts away... zzzzzzzzzzz).
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Offline abyssinianson

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #8 on: February 10, 2008, 02:27:42 PM »
I keep everything I've done. These sometimes get used in other projects. I'm reminded of one song (actually it was several) where I integrated some of my older tracks with a rearrangement for one of my kumpare's songs. Worked quite well for that particular composition. Then there was the time... (crowd suddenly thins and drifts away... zzzzzzzzzzz).

+1 - for engineering notes, i have a batch of Moleskine notebooks that contain tons of diagrams, reminders and miscel stuff notes I've gathered on different projects that I constantly refer to for rehashing old ideas. for mixing troubleshooting and fresh ideas, I have photocopies of all the tracksheets I've ever done archived in a binder full of post-it notes and bookmarks which help me deal with problems, old and new.
ako si mimordz. 友だちからよろしくです!

Offline jcv

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #9 on: February 10, 2008, 06:06:59 PM »
wow thanks! this is valuable information for an alchemist like me. I think i'm going to try the mono volume level thing..

Offline fascinatedbymusic

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #10 on: February 11, 2008, 12:23:59 PM »
Thanks...

How about some info on mixing chorale groups???

Editing out all the "s" sounds, choir member chit-chat and breathing noise already made me CRAZY and sleepless for three days!(Its going to happen again soon)

If you have a spectral repaircleaner programs(Algorithmix's Renovator, iZotope RX, etc.), you can use it to get raid of those chit-chat and breathing noises.

Offline bloodshedd

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #11 on: February 17, 2008, 11:07:09 AM »
Why not patch a de-esser into the track? If you don't have one, just use notch eq with a high Q to lessen the 'ess'. As for breath noises and some other artifacts, I just use volume automation, but I do leave some in just to make the track more..."human".

I dont actually have a problem with the process...
I'd rather use the spot de-essers since the vocal dynamics are really jumpin' up and down since its a choir and setting the right threshold for the de-esser can become a problem. I'd rather do this than to affect the other parts...
As for the other things... i just cut them out! hehehe! I already have 24 tracks of vocals to sift through and I could probably find a good part to be included in the final comp...

Its my lack of sleep thats bugging me! hehehe!
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Offline jv21

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #12 on: February 17, 2008, 10:24:55 PM »
wow. this is helpful.. salamat sir kit  :-D
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Offline bloodshedd

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #13 on: February 19, 2008, 02:04:40 AM »
2:02 a.m. .....editing Abide, Oh Lord... vocal track comp... ( hikab! )
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Offline KitC

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #14 on: February 19, 2008, 09:54:32 AM »
2:02 a.m. .....editing Abide, Oh Lord... vocal track comp... ( hikab! )

Just how bad is it? Send me a clip...
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Offline bloodshedd

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #15 on: February 19, 2008, 10:28:20 AM »
oh... The one last night is a different project in a different studio. :lol:
We were juz trying my customer's Pro Tools studio...

        The other one was finished already, they just need some preliminary songs for the studio's blessing.  ( I'm running both Pro Tools and Sonar 7 Producer Edition... legal software of course!)
        Since they are going for a formal release, I asked them to rehearse the choir first instead of having them sing off the charts. Even if musicians are good sightreaders, It would help them give their performance that extra kick if they already know the songs. Since the orchestrations are already done... I'll just re-record the choir...
       I cannot blame anyone... Try to sight-sing a song in a different dialect and you'll probably laugh your brains out or turn red with frustration! hehe!

Tnx for the concern!
« Last Edit: February 19, 2008, 10:34:39 AM by bloodshedd »
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Offline KitC

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Re: Craig Anderton's 12-Step Mixing Program
« Reply #16 on: February 19, 2008, 11:08:55 AM »
Try to sight-sing a song in a different dialect and you'll probably laugh your brains out or turn red with frustration! hehe!

I'm suddenly reminded of the choir in SW: Episode 1 where they sang an old Celtic poem translated into sanskrit (this was during the duel with Darth Maul) - pure genius from J. Williams!
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