hulika

Author Topic: Illustrators / Painters / Artists Thread *merged*  (Read 133721 times)

Offline teob duremdes

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #250 on: May 28, 2014, 08:37:27 AM »
Idol, ang galing mo talaga Klause!. Ang hirap pa naman ng pen, there's almost no room for error.

Tanong lang ako bro and to all our friends out there, because I know that you are a heavy paper user: How do you keep mold from damaging your drawing? I've attached one of the two water colors that I mentioned to you and if you'll look closer there are specks of molds on its surface including the matting. Mukang kinain nya pa yung water color kaya kumupas.

Gusto ko din batiin si Dextsy sa "On a Day Like Today" ang ganda at kakaiba! What exactly is mixed media? Excuse me for my ignorance. Super old school kasi ako e kaya I really enjoy learning new stuff from you guys.

"Pingga"


Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #251 on: May 28, 2014, 02:53:11 PM »
Hey Teob,

Again salamat. Yung sa watercolor work mo, sadly parang irreversible na yung mold. But to prevent it sa maalala ko e yung pag gamit ng clean and maintained brushes at most of all, water. I'm not sure though if there are other suggestions sa prevention ng mold. Pero yung effect sa gawa mo (Pingga) parang wash na rin at splatter he he he.  Ganda ng color combing ginamit mo.

Dextsy, salamat sa tip. The texture at effect ng fine brush is striking.
Well, yeah.

Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #252 on: May 28, 2014, 03:51:49 PM »
http://artdaily.com/index.asp?int_sec=11&int_new=55274#.U4WVI4Ywfgk

A new generation of wealthy Asians build their own art museums to display collections they've amassed



"The rich housewives have money but do not know how to spend it without shopping," she said. "I want to teach them to be more tasteful."

I like this, pero syempre majority ng mga new rich, distorted ang pananaw sa wealth..at far from being cultured and refined..or with good taste...

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Offline weedurpart2

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #253 on: May 28, 2014, 09:22:16 PM »
Idol, ang galing mo talaga Klause!. Ang hirap pa naman ng pen, there's almost no room for error.

Tanong lang ako bro and to all our friends out there, because I know that you are a heavy paper user: How do you keep mold from damaging your drawing? I've attached one of the two water colors that I mentioned to you and if you'll look closer there are specks of molds on its surface including the matting. Mukang kinain nya pa yung water color kaya kumupas.

Gusto ko din batiin si Dextsy sa "On a Day Like Today" ang ganda at kakaiba! What exactly is mixed media? Excuse me for my ignorance. Super old school kasi ako e kaya I really enjoy learning new stuff from you guys.

"Pingga"




cool work.

leave it under the sun to kill the molds. thats what i've been told, and remove them from the frame once in a while... i'd throw away and replace those mat boards too.

Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #254 on: May 29, 2014, 02:59:16 PM »




Here's a fresh one, "Dating Miles". Pen and ink and Rubber Dater (dated May 26, 2014 - hence 'dating')
Well, yeah.


Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #255 on: May 29, 2014, 03:36:08 PM »




Here's a fresh one, "Dating Miles". Pen and ink and Rubber Dater (dated May 26, 2014 - hence 'dating')

BRILLIANT!  I love your medium!! FRESH! gandang series yan.."Dating" series...Jimmi, Stevie, Kurt..etc..
« Last Edit: May 29, 2014, 03:38:23 PM by gandydancer123 »
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Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #256 on: May 29, 2014, 04:03:02 PM »
Hey Gandy,

Thanks! He he he Alam na!  :)

ST: I played my phone on while doing this and randomly, Miles' "Katia" played. Coincidence? Synchronicity? Illuminati? Harharhar.
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Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #257 on: May 29, 2014, 04:08:43 PM »
Jia You!!!

I love how you can see the distinct klaus drawing style padin..good stuff!
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Offline ponky26

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #258 on: June 03, 2014, 11:35:59 AM »

anyone here  has paintings of guitars or music artist for sale?
naghahanap kasi ako para sa room ko.  thanks  :)

Offline Ralph_Petrucci

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #259 on: June 03, 2014, 11:59:36 AM »
anyone here  has paintings of guitars or music artist for sale?
naghahanap kasi ako para sa room ko.  thanks  :)

same question! or can anyone direct us to a nice store or shop that sells these types of artworks? :D

thanks!
hahaha ako binibiyak ko muna yung wetpaks para makita kung may yellow thingy hahahaha

Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #260 on: June 03, 2014, 01:02:30 PM »
guitars~~~ohhhh! great to help pay the bills..instead if painting the usual bread and butter subjects..like philippine farmscape..still lifes..etc..

bakiy nga wala gumagawa neto.damn id love one huge oil painting of a 59 lp in my room!!
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Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #261 on: June 03, 2014, 03:42:15 PM »
Hey guys,

Am currently working on a pastel on black paper (cartolina size) of Pat Metheny, will post it when I'm done. See if its near what any of you like. Will do then a series on the same subject too depending on the results:

Here are some of my old works, NFS though (now framed)







And meanwhile, "Dating Stevie"'s done (pasensya na sa bad photography) :




« Last Edit: June 03, 2014, 03:55:35 PM by klause »
Well, yeah.

Offline ponky26

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #262 on: June 04, 2014, 05:33:32 AM »
^nice one Klause!

I would prefer something with a 'livelier' color  Or maybe you can suggest something  that will complement my purple room.  :)

for music artists, i prefer BB King, Albert king, Eric Clapton SRV, Jimi Hendrix ( like the one on top !  cool).

here's my room btw. madami space sa wall 

http://i116.photobucket.com/albums/o5/ponky26/IMG_8624.jpg

http://i116.photobucket.com/albums/o5/ponky26/IMG_8587.jpg

http://i116.photobucket.com/albums/o5/ponky26/IMG_8581.jpg



« Last Edit: June 04, 2014, 06:22:09 AM by ponky26 »

Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #263 on: June 04, 2014, 08:58:28 AM »
Thanks ponky26,

The Hendrix and Carlos are small (letter sized), things I've done on the past (and may have shared earlier in this thread).
Well, yeah.

Offline weedurpart2

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #264 on: June 04, 2014, 09:05:46 AM »
^nice one Klause!

I would prefer something with a 'livelier' color  Or maybe you can suggest something  that will complement my purple room.  :)

for music artists, i prefer BB King, Albert king, Eric Clapton SRV, Jimi Hendrix ( like the one on top !  cool).

here's my room btw. madami space sa wall 

http://i116.photobucket.com/albums/o5/ponky26/IMG_8624.jpg

http://i116.photobucket.com/albums/o5/ponky26/IMG_8587.jpg

http://i116.photobucket.com/albums/o5/ponky26/IMG_8581.jpg


Ken Taylor or Chuck Sperry.

Tyler Stout also made a Jimi Hendrix poster a few months back. flippers are selling them pretty cheap on ebay.

Offline ponky26

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #265 on: June 04, 2014, 09:42:39 AM »
Quote

Ken Taylor or Chuck Sperry.

Tyler Stout also made a Jimi Hendrix poster a few months back. flippers are selling them pretty cheap on ebay.

cool. thanks for the tip.  will chek 'em out

Offline weedurpart2

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #266 on: June 05, 2014, 01:46:52 PM »
re-working old, failed drawings i gave up on.


Offline CeL1916

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #267 on: June 05, 2014, 01:51:46 PM »
re-working old, failed drawings i gave up on.



Sanza?! Haha nice..
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Offline Ralph_Petrucci

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #268 on: June 05, 2014, 02:54:57 PM »
re-working old, failed drawings i gave up on.




nice work Weedur!

This is sansa right? :D

baka meron kang works jan of the Direwolves! that's got to be aweseom! :D
hahaha ako binibiyak ko muna yung wetpaks para makita kung may yellow thingy hahahaha

Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #269 on: June 05, 2014, 05:02:27 PM »
Hey Weedur,

This one's chalk pastel? Good work there. I love that skin tone and how you play with shade.  More!
Well, yeah.

Offline teob duremdes

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #270 on: June 08, 2014, 09:35:52 PM »
Thanks Klause especially for the advice. Next time I'll try to ensure that these measures are all met to keep my future projects well preserved. Ha ha parang splatter kasi splatter talaga yung ginawa ko. You're not running out of awesome drawings. Sarap tignan.

Hi Weed, thanks also for your advice. If Klause has given the "Preventive" advice, yours is the "Corrective" one. Both will be very useful to all the PM artists out there. Ganda rin ng drawing mo. Hope I could also learn your shading technique.

Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #271 on: June 09, 2014, 08:47:38 AM »
Disney Animation: The Illusion of Life



http://en.wikipedia.org/wiki/Disney_Animation:_The_Illusion_of_Life


http://en.wikipedia.org/wiki/Disney%27s_Nine_Old_Men


http://en.wikipedia.org/wiki/12_basic_principles_of_animation

The 12 principles[edit]
Squash and stretch[edit]


Illustration of the "squash and stretch"-principle:
Example A shows a ball bouncing with a rigid, non-dynamic movement. In example B the ball is "squashed" at impact, and "stretched" during fall and rebound. The movement also accelerates during the fall, and slows down towards the apex (see "slow in and slow out").

Animated sequence of a race horse galloping. Photos taken by Eadweard Muybridge. The horse's body demonstrates squash and stretch in natural musculature.
The most important principle is "squash and stretch",[4] the purpose of which is to give a sense of weight and flexibility to drawn objects. It can be applied to simple objects, like a bouncing ball, or more complex constructions, like the musculature of a human face.[5][6] Taken to an extreme point, a figure stretched or squashed to an exaggerated degree can have a comical effect.[7] In realistic animation, however, the most important aspect of this principle is the fact that an object's volume does not change when squashed or stretched. If the length of a ball is stretched vertically, its width (in three dimensions, also its depth) needs to contract correspondingly horizontally.[8]

Anticipation[edit]
Anticipation is used to prepare the audience for an action, and to make the action appear more realistic.[9] A dancer jumping off the floor has to bend his knees first; a golfer making a swing has to swing the club back first. The technique can also be used for less physical actions, such as a character looking off-screen to anticipate someone's arrival, or attention focusing on an object that a character is about to pick up.[10]



Anticipation: A baseball player making a pitch prepares for the action by moving his arm back.
For special effect, anticipation can also be omitted in cases where it is expected. The resulting sense of anticlimax will produce a feeling of surprise in the viewer, and can often add comedy to a scene.[11] This is often referred to as a 'surprise gag'.[12]

Staging[edit]
This principle is akin to staging as it is known in theatre and film.[13] Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene;[14] Johnston and Thomas defined it as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression or a mood.[13] This can be done by various means, such as the placement of a character in the frame, the use of light and shadow, and the angle and position of the camera.[15] The essence of this principle is keeping focus on what is relevant, and avoiding unnecessary detail.[16][17]

Straight ahead action and pose to pose[edit]
These are two different approaches to the actual drawing process. "Straight ahead action" means drawing out a scene frame by frame from beginning to end, while "pose to pose" involves starting with drawing a few key frames, and then filling in the intervals later.[14] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for producing realistic action sequences. On the other hand, it is hard to maintain proportions, and to create exact, convincing poses along the way. "Pose to pose" works better for dramatic or emotional scenes, where composition and relation to the surroundings are of greater importance.[18] A combination of the two techniques is often used.[19]

Computer animation removes the problems of proportion related to "straight ahead action" drawing; however, "pose to pose" is still used for computer animation, because of the advantages it brings in composition.[20] The use of computers facilitates this method, as computers can fill in the missing sequences in between poses automatically. It is, however, still important to oversee this process and apply the other principles discussed.[19]

Follow through and overlapping action[edit]
Follow through and overlapping action is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics. "Follow through" means that separate parts of a body will continue moving after the character has stopped. "Overlapping action" is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on). A third related technique is "drag", where a character starts to move and parts of him take a few frames to catch up.[14] These parts can be inanimate objects like clothing or the antenna on a car, or parts of the body, such as arms or hair. On the human body, the torso is the core, with arms, legs, head and hair appendices that normally follow the torso's movement. Body parts with much tissue, such as large stomachs and breasts, or the loose skin on a dog, are more prone to independent movement than bonier body parts.[21] Again, exaggerated use of the technique can produce a comical effect, while more realistic animation must time the actions exactly, to produce a convincing result.[22]

Thomas and Johnston also developed the principle of the "moving hold". A character not in movement can be rendered absolutely still; this is often done, particularly to draw attention to the main action. According to Thomas and Johnston, however, this gave a dull and lifeless result, and should be avoided. Even characters sitting still can display some sort of movement, such as the torso moving in and out with breathing.[23]

Slow in and slow out[edit]
The movement of the human body, and most other objects, needs time to accelerate and slow down. For this reason, animation looks more realistic if it has more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle.[14] This principle goes for characters moving between two extreme poses, such as sitting down and standing up, but also for inanimate, moving objects, like the bouncing ball in the above illustration.[24]

Arcs[edit]
Most natural action tends to follow an arched trajectory, and animation should adhere to this principle by following implied "arcs" for greater realism. This can apply to a limb moving by rotating a joint, or a thrown object moving along a parabolic trajectory. The exception is mechanical movement, which typically moves in straight lines.[25]

As an object's speed or momentum increases, arcs tend to flatten out in moving ahead and broaden in turns. In baseball, a fastball would tend to move in a straighter line than other pitches; while a figure skater moving at top speed would be unable to turn as sharply as a slower skater, and would need to cover more ground to complete the turn.

An object in motion that moves out of its natural arc for no apparent reason will appear erratic rather than fluid. Therefore when animating (for example) a pointing finger, the animator should be certain that in all drawings in between the two extreme poses, the fingertip follows a logical arc from one extreme to the next. Traditional animators tend to draw the arc in lightly on the paper for reference, to be erased later.



Follow through/Overlapping Action: as the horse runs, its mane and tail follow the movement of the body.
Secondary action[edit]
Adding secondary actions to the main action gives a scene more life, and can help to support the main action. A person walking can simultaneously swing his arms or keep them in his pockets, he can speak or whistle, or he can express emotions through facial expressions.[26] The important thing about secondary actions is that they emphasize, rather than take attention away from, the main action. If the latter is the case, those actions are better left out.[27] In the case of facial expressions, during a dramatic movement these will often go unnoticed. In these cases it is better to include them at the beginning and the end of the movement, rather than during.[28]

Timing[edit]
Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film.[14] On a purely physical level, correct timing makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an impetus, like a push.[29] Timing is critical for establishing a character's mood, emotion, and reaction.[14] It can also be a device to communicate aspects of a character's personality.[30]

Exaggeration[edit]
Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons.[14] The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of an artist. The classical definition of exaggeration, employed by Disney, was to remain true to reality, just presenting it in a wilder, more extreme form.[31] Other forms of exaggeration can involve the supernatural or surreal, alterations in the physical features of a character, or elements in the storyline itself.[32] It is important to employ a certain level of restraint when using exaggeration; if a scene contains several elements, there should be a balance in how those elements are exaggerated in relation to each other, to avoid confusing or overawing the viewer.[33]

Solid drawing[edit]
The principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.[14] The animator needs to be a skilled draughtsman and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc.[34] For the classical animator, this involved taking art classes and doing sketches from life.[35] One thing in particular that Johnston and Thomas warned against was creating "twins": characters whose left and right sides mirrored each other, and looked lifeless.[36] Modern-day computer animators draw less because of the facilities computers give them, yet their work benefits greatly from a basic understanding of animation principles, and their additions to basic computer animation.[35]

Appeal[edit]
Appeal in a cartoon character corresponds to what would be called charisma in an actor.[37] A character who is appealing is not necessarily sympathetic – villains or monsters can also be appealing – the important thing is that the viewer feels the character is real and interesting.[37] There are several tricks for making a character connect better with the audience; for likable characters a symmetrical or particularly baby-like face tends to be effective.[38] A complicated or hard to read face will lack appeal, it may more accurately be described as 'captivation' in the composition of the pose, or the character design.
« Last Edit: June 09, 2014, 08:54:10 AM by gandydancer123 »
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Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #272 on: June 09, 2014, 09:36:53 AM »
Teob, thanks. This thread has been a good venue for inspiration and hopefully mag evolve into a community.

Architect Gandy, Post mo di yung mga ni-render mo. I stole a lot of techniques from books on rendering.  :)

Maybe it may be too general a statement, pero naninwala akong Disney has inspired the illustrators in us to an extent. I remembered a phase na lahat ng cartoons na guhit ko ay based sa pear shaped body figures ng Disney. And the gloves for the instant "kiddie factor" accessory as formula.
Well, yeah.

Offline gandydancer123

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #273 on: June 09, 2014, 09:57:35 AM »
i want to find this boik...animators bible daw to..haha yeah sige hanap ako mga pwede ko post...haha
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Offline klause

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Re: Illustrators / Painters / Artists Thread *merged*
« Reply #274 on: June 10, 2014, 10:14:15 AM »
Magandang umaga!

This one's NOT my work, but a recent work of my aunt which I'd love to share with you. She uses pencils and draws freehand. Even past 70, she doesn't use any other tool except her eyeglasses.



She simply draws to keep herself active and for the enjoyment. For more of her works, here's a blog entry I made for her:

http://thefishworks.blogspot.com/2011/11/see-line-walk.html
Well, yeah.