ANONG VIDEO CARD ANG SUPPORTED / COMPATIBLE SA LAHAT NG GAMES
:-)good day.. sa video card requirments para lahat ng games compatible.. try to look for a VGA with a "SHADER 3.0"
e2 po ang requirements sa mga games na matataas ang graphics.. also the most important is the interface and size of V-memory,..
sa ngayon ang pinaka mabilis na interface slot is PCI-E 16x. sa size syempre 512mb will do with 128bit,,
as for now.. meron ako recommended na VGA for all games..
try mo "ATI x1650 radeon PCI-E 512mb 128bit"
yan po requirments ng shop dito samin at subok na po.. for CABAL online games, Resident evil 4, devil may cry 4, most wanted, call of duty. lahat po yan kaya nyang laruin ng smooth graphics because of the "SHADER 3.0" capabilities.
Radeon™ X1650 Graphics Technology - GPU Specifications
Features:
:Dual-link DVI
:Twelve pixel shader processors
:Five vertex shader processors
:128-bit 4-channel DDR/DDR2/GDDR3 memory interface
:Native PCI Express x16 bus interface
:AGP 8x configurations also supported with AGP-PCI-E external bridge chip
:Dynamic Voltage Control
:Ring Bus Memory Controller
:256-bit internal ring bus for memory reads
:Programmable intelligent arbitration logic
:Fully associative texture, color, and Z/stencil cache designs
:Hierarchical Z-buffer with Early Z test
:Lossless Z Compression (up to 48:1)
:Fast Z-Buffer Clear
:Z/stencil cache optimized for real-time shadow rendering
:Ultra-Threaded Shader Engine
:Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and
:pixel shaders in hardware
:Full speed 128-bit floating point processing for all shader operations
:Up to 128 simultaneous pixel threads
:Dedicated branch execution units for high performance dynamic branching and flow control
:Dedicated texture address units for improved efficiency
:3Dc+ texture compression
:High quality 4:1 compression for normal maps and two-channel data formats
:High quality 2:1 compression for luminance maps and single-channel data formats
:Multiple Render Target (MRT) support
:Render to vertex buffer support
:Complete feature set also supported in OpenGL® 2.0
:Advanced Image Quality Features
:64-bit floating point HDR rendering supported throughout the pipeline
:Includes support for blending and multi-sample anti-aliasing
:32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
:Includes support for blending and multi-sample anti-aliasing
:2x/4x/6x Anti-Aliasing modes
Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
:New Adaptive Anti-Aliasing feature with Performance and Quality modes
:Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
:2x/4x/8x/16x Anisotropic Filtering modes
:Up to 128-tap texture filtering
:Adaptive algorithm with Performance and Quality options
:High resolution texture support (up to 4k x 4k)
:Avivo™ Video and Display Platform
:High performance programmable video processor
Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
:DXVA support
:De-blocking and noise reduction filtering
:Motion compensation, IDCT, DCT and color space conversion
:Vector adaptive per-pixel de-interlacing
:3:2 pulldown (frame rate conversion)
:Seamless integration of pixel shaders with video in real time
:HDR tone mapping acceleration
:Maps any input format to 10 bit per channel output
:Flexible display support
:DVI 1.0 compliant / HDMI interoperable and HDCP ready**
:Dual integrated 10 bit per channel 400 MHz DACs
:16 bit per channel floating point HDR and 10 bit per channel DVI output
Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
:Complete, independent color controls and video overlays for each display
:High quality pre- and post-scaling engines, with underscan support for all outputs
:Content-adaptive de-flicker filtering for interlaced displays
:Xilleon™ TV encoder for high quality analog output
:YPrPb component output for direct drive of HDTV displays
:Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
:Fast, glitch-free mode switching
:VGA mode support on all outputs
:Drive two displays simultaneously with independent resolutions and refresh rates
:Compatible with ATI TV/Video encoder products, including Theater 550
hope this help others.. thanks and good music everyday.