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Author Topic: Audio Post-Production  (Read 7246 times)

Offline GerardSalonga

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Re: Audio Post-Production
« Reply #25 on: July 05, 2007, 12:34:27 PM »

OT: how many light years are our local movies "behind" in terms of sound technology ba?  i'm referring to the popular action and jologs movies -- yung pang masa.  i'm just intrigued.

i think the best guy to answer this query is master mikep. Coz AFAIK they have been training people from big Network Company and FILM


As I have recently chatted to an old friend who works with Road Runner.... He said we may have the equipments for Audio Post but we are lacking of people who are capable enough to do this kind of stuffs.




Yun na mismo.  Having the technology is a matter of buying the hardware and software.  Pera lang.  The skill level of the person sitting at the desk, or outside recording all sorts of stuff for the production, is another matter entirely.  That's kind of why I started this topic..I'm curious to find out if there are any real "post-heads" out there.  BTW (OT), Kit, looking forward to meeting you :-)

Sir Kedy, another great point.  Like I said, pera lang, pero maraming pera.  The industry is currently unable (or unwilling) to support a really bang-on big balls post house.  Yung mga schedule pa....wala talaga.  Scoring na nga lang eh....ilang araw lang ang binibigay, samantalang sa L.A., the composers get around 6 to 12 weeks to complete a score, eh talagang mahirap gumawa ng magandang 90 minute score kung limang araw lang diba? 
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Offline xjepoyx

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Re: Audio Post-Production
« Reply #26 on: July 05, 2007, 12:40:39 PM »
Oh I know that story brader Kedy.

Addition to that... not only Audio Post we're delayed...In the Mid 90's Singapore, Taiwan, HK and other countries are already using AVID or Non-Linear Video Editing. When did we go fulltime in AVID? year 2002! That also means that thats the only time Audio Post went digital also....Thats how delayed we are!


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Offline xjepoyx

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Re: Audio Post-Production
« Reply #27 on: July 05, 2007, 12:46:06 PM »
Heres one interesting thing on musical scoring... on how some old school musical scorers still do their stuffs.


1. Tape (betacam or dvcpro) dalhin sa kanila
2. Mano manong press record button on tape player at play cd at the same time for scoring

haaaaaaaaaaaayyy akala ko nung 90's lang ginagawa to... hanggang ngayon pa pala...
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Offline x_taxi

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Re: Audio Post-Production
« Reply #28 on: July 05, 2007, 01:46:38 PM »
... The industry is currently unable (or unwilling) to support a really bang-on big balls post house.  Yung mga schedule pa....wala talaga.  Scoring na nga lang eh....ilang araw lang ang binibigay, samantalang sa L.A., the composers get around 6 to 12 weeks to complete a score, eh talagang mahirap gumawa ng magandang 90 minute score kung limang araw lang diba? 

i've done some work which were very very very rushed.  scored a dvd video ,which had a dozen tracks, for two days lang just to keep within schedule.  can you imagine my panic and stress?  haha.

seems composers will always be at the receiving end of production problems.  at least i've learned to score shows with CGI minus the CGI, with only having my imagination and the rough edit for reference.

 :-) :-) :-)
:razz::razz::razz:

Offline xjepoyx

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Re: Audio Post-Production
« Reply #29 on: July 05, 2007, 01:55:13 PM »
... The industry is currently unable (or unwilling) to support a really bang-on big balls post house.  Yung mga schedule pa....wala talaga.  Scoring na nga lang eh....ilang araw lang ang binibigay, samantalang sa L.A., the composers get around 6 to 12 weeks to complete a score, eh talagang mahirap gumawa ng magandang 90 minute score kung limang araw lang diba? 

i've done some work which were very very very rushed.  scored a dvd video ,which had a dozen tracks, for two days lang just to keep within schedule.  can you imagine my panic and stress?  haha.

seems composers will always be at the receiving end of production problems.  at least i've learned to score shows with CGI minus the CGI, with only having my imagination and the rough edit for reference.

 :-) :-) :-)


as i have worked with tv producion... the problem is really with the pre-prod... on how they give alot of time for pre-prod, shoot etc.... ganun naman nila tinitipid ang oras for post productions... kung papano na lang nila ngaragin ang video editors, mastering editors and scoring.

They dont have practical planning for Time Management

kaya pag may sabit sa editing, or scoring... sa ating mga post prod people sinisisi :( haaaaaay
« Last Edit: July 05, 2007, 01:57:43 PM by edgeofillusion-jepoy »
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Offline x_taxi

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Re: Audio Post-Production
« Reply #30 on: July 05, 2007, 02:32:24 PM »
kaya pag may sabit sa editing, or scoring... sa ating mga post prod people sinisisi :( haaaaaay

haha.  for tv, madalas may last minute revisions until airing, yun tipong naka-alis na ko sa studio.  there were instances where i felt stupid watchin the broadcast cause my cues were off.  the things we have to live with just to make a living.

 :-) :-) :-)
« Last Edit: July 05, 2007, 02:33:42 PM by x_taxi »
:razz::razz::razz:

Offline KitC

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Re: Audio Post-Production
« Reply #31 on: July 05, 2007, 02:49:18 PM »
I think it's this attitude in the broadcast industry that we must change. Audio post is not a 2nd rate distant cousin to video. If anything, audio often prepares a scene, adds mood and is responsible for transitions. Without audio, tv broadcast and motion pictures will just be silent movies. At least Hollywood knows that.
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Offline xjepoyx

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Re: Audio Post-Production
« Reply #32 on: July 05, 2007, 02:55:20 PM »
I second that boss Kit.

Production people here still living in the past eh... they wont change! if there things that have change in the philippine tv/film industry are the equipments only but not the attitude towards production work.

Tapos they will charge prod cost ng sobrang mahal just to use those high end equipments... ANG RASON "MAHAL KASI MGA EQUIPMENTS NA YAN" Syempre magtitipid naman tong si producer kaya at the end... di rin magagamit etong high end post prod equipmets :( haaaaaaay
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Offline marvinq

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Re: Audio Post-Production
« Reply #33 on: July 06, 2007, 08:47:06 AM »
well, in my opinion, it's a chicken-or-the-egg thing. the first move has to come from somewhere. our local movie industry isn't exactly a thriving one. paliit nang paliit ang mga budget. pamahal nang pamahal ang singil ng mga artista. kung hindi naman sikat ang kukuhanin, hindi naman tinatangkilik. if movie producers are to spend money on good post production, the money has to come from somewhere too.

that's also why practically only the advertising industry is able to afford good post production. doon malaki ang kita.

gerard, sorry for the OT.
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Offline KitC

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Re: Audio Post-Production
« Reply #34 on: July 06, 2007, 11:04:32 PM »
that's also why practically only the advertising industry is able to afford good post production. doon malaki ang kita.

An unfortunate truth. Even local tv shows apparently use foley effects from the 60's or sound like they were downloaded off the net. The problem usually lies in the 'pwede na' attitude in the broadcast industry regarding audio post... maybe we might have a better chance with animation.
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Offline mikep

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Re: Audio Post-Production
« Reply #35 on: July 07, 2007, 03:53:00 AM »
Doing sound design is a talent.  It cannot be developed overnight, or unless the person doing is extremely talented.  Doing foley, putting and doing effects takes a lot of creativity.  The artists must be able to translate what they see on the screen into effective aural interpretations to support the visual elements effectively.  Look at the sound of the dinosaurs.  Nobody has ever heard a dinosaur's roar, yet it took some very creative guys to put together various sounds to represent that of a T-rex or whatever.  The same with the space ships in Star Wars or Star Trek (although there should be no sound as in space there is no air).

What we have been doing with our trainees in one network is to stir up their minds and imagination so they can put together some meaningful effects on their programs.  One aspect that we make them do is to be more "sound" sensitive and observant in their environment - being able to tell different ambiances, for instance.  But it should be understood that not all sound elements in the environment can be used as ambiance or effects in a visual situation (remember KISS - the simpler, the better).  Only those that would help or accentuate the visual elements or those that convey the mood of a scene are usable.  Furthermore, there is still music to be used to set the feel or pace.  As sound designers, they should be aware of all these elements and put them into effective use.  Being able to do that takes time and experience.  We have tried to start our trainees from somewhere.  Hopefully, their training will be put to good use and that whatever they have learned will spark them to have the initiative to learn and advance their knowledge or craft to the next level.

The state of this field?  More training, learning and experience needed.

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Offline xjepoyx

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Re: Audio Post-Production
« Reply #36 on: July 11, 2007, 02:38:51 PM »
OT:

pics from our studio tour (me kitc and hazel) at Gerard's Audio Post Production House


« Last Edit: July 11, 2007, 02:41:16 PM by edgeofillusion-jepoy »
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Offline kedysanchez

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Re: Audio Post-Production
« Reply #37 on: July 12, 2007, 07:02:47 PM »

Wow, at least may post prod studio tayong may nakakaintindi.

More power to you, Gerard.


Offline xjepoyx

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Re: Audio Post-Production
« Reply #38 on: July 13, 2007, 02:53:23 AM »
Mismo brader Kedy! :D

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Offline chuck sabbath

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Re: Audio Post-Production
« Reply #39 on: July 13, 2007, 10:35:40 AM »
been following this topic with great interest while working on a score and sfx for a local anime and video game

i actually set out creating sounds from scratch with software and hardware synths: sword swooshes, lasers, doors clanging etc. lots of fun but the deadlines/budget didnt really give me enough reason to reinvent the wheel so to speak, so i later reverted to sfx libraries but layered and processed stuff a lot (pitch envelopes can change the character of a sound quickly). i also do thing like use one footstep sample and assign it to different keys on a sampler and filter/eq/pitch each one slightly etc, and "play" the footsteps like that with midi, loop and pitch bend car engine sounds to rev and idle etc

sound design is fascinating, i dont have the capability to do foley, but i could sit and make weird sounds all day...wish someone would pay me for it  :D
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Offline kedysanchez

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Re: Audio Post-Production
« Reply #40 on: July 13, 2007, 01:07:56 PM »
that's also why practically only the advertising industry is able to afford good post production. doon malaki ang kita.

An unfortunate truth. Even local tv shows apparently use foley effects from the 60's or sound like they were downloaded off the net. The problem usually lies in the 'pwede na' attitude in the broadcast industry regarding audio post... maybe we might have a better chance with animation.

Talking about sfx from the Sixties, I have to say nabawasan na yon simply because many SFX people still have these SFXsounds on quarter inch!  Hindi nila matransfer sa digital. :-D

But what really makes me laugh is when they use that SUPER DUPER GASGAS na wolf howl whenever there is a horror scene on TV and cinema.  Pucha panahon pa ng "Gabi ng Lagim" yun (ask your parents kung kelan ang Gabi ng Lagim.  Clue: Panahon ng Sta Zita and Mary Rose).

Offline x_taxi

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Re: Audio Post-Production
« Reply #41 on: July 13, 2007, 04:04:46 PM »
But what really makes me laugh is when they use that SUPER DUPER GASGAS na wolf howl whenever there is a horror scene on TV and cinema.  Pucha panahon pa ng "Gabi ng Lagim" yun (ask your parents kung kelan ang Gabi ng Lagim.  Clue: Panahon ng Sta Zita and Mary Rose).

speaking of gasgas, a classic one would be the wilhelm scream.  it's been used all the way from star wars up to the transformers this year.  mostly used as sarcasm thrown towards film foley cliche.  hope i get the chance to use it someday with a scene where a man gets eaten by alligators.  haha.

 :-) :-) :-)
:razz::razz::razz:

Offline skunkyfunk

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Re: Audio Post-Production
« Reply #42 on: July 13, 2007, 04:11:38 PM »
But what really makes me laugh is when they use that SUPER DUPER GASGAS na wolf howl whenever there is a horror scene on TV and cinema.  Pucha panahon pa ng "Gabi ng Lagim" yun (ask your parents kung kelan ang Gabi ng Lagim.  Clue: Panahon ng Sta Zita and Mary Rose).

speaking of gasgas, a classic one would be the wilhelm scream.  it's been used all the way from star wars up to the transformers this year.  mostly used as sarcasm thrown towards film foley cliche.  hope i get the chance to use it someday with a scene where a man gets eaten by alligators.  haha.

 :-) :-) :-)

Sabi raw di pa alam kung sino ang sumigaw diyan...

Offline BALDO

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Re: Audio Post-Production
« Reply #43 on: July 15, 2007, 12:12:37 PM »
Do you think guys i will be SUED if i post pictures on how things are done in a foley studio? i was in hollywood a few years back and was " fortunate enough to take pictures and a video inside their facilities..hmmm baka ikuwento ko na lang para mas safe hehehe  8-)
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Offline skunkyfunk

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Re: Audio Post-Production
« Reply #44 on: July 15, 2007, 01:29:40 PM »
Do you think guys i will be SUED if i post pictures on how things are done in a foley studio? i was in hollywood a few years back and was " fortunate enough to take pictures and a video inside their facilities..hmmm baka ikuwento ko na lang para mas safe hehehe  8-)

I will sue your for making us feel so poor.

Offline BALDO

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Re: Audio Post-Production
« Reply #45 on: July 16, 2007, 12:20:24 PM »
kaya nga Kuwento na lang eh..para madaling i deny hehehe.. teka hahanapin ko pa yung video para mas precise yung kuwento. i HOPE sana makatulong ako sa info na maikukuwento ko  8-).. kasi hindi mo iisipin na yun na nga yung material na ginamit para sa effects na yun..abangan sa susunod na kabanata ang " kuwento ni Baldo"  :-D
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Offline micr0chimp

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Re: Audio Post-Production
« Reply #46 on: July 22, 2007, 09:50:08 AM »
This is such an interesting topic!  Keep it rolling, boys (and girls  :wink:)!